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Zombie (Project Zomboid)
The dead of Knox Country, Kentucky, in the survival simulation Project Zomboid. The developers took their cue from zombie films, Romero's above all, and built slow corpses that are dangerous through numbers, noise and a bite that cannot be treated. Sandbox settings let players change their speed, senses and strength.12
Eerste verskyning
2013
Early access release, 2013Bronwerk
Project Zomboid (2013)
The Indie StoneGemaak in
Verenigde Koninkryk, Kanada
Wat dit veroorsaak
Nooit verduidelik nie
The Knox Infection. Its origin is never stated; in-game broadcasts speculate about a prion disease, bioterrorism or an act of God.Hoe jy een word
A bite always infects and kills, after which the body rises; scratches (7%) and lacerations (25%) carry a smaller risk.
Hoe dit beweeg
Skuifel
Romero-style shamblers by default; crawlers move at about a fifth of walking speed, and sprinters exist only as an optional setting.Intelligensie
Breinloos
Swak plekke
- attacking while it is sitting, feeding or knocked down
- stealth: they rely on sight and hearing
Wanneer het dit eerste verskyn?
Early access release, 2013
veldnotas
Wat die bronne sê
Sou jy hom kon uithardloop?
Spoedklas volgens hoe die bronne dit beskryf (skuifel), nie 'n meting nie.
Zombie (Project Zomboid) omtrent 3 km/h (1.9 mph)
Jy, stap omtrent 5 km/h (3.1 mph)
Jy, draf omtrent 10 km/h (6.2 mph)
'n Fikse volwassene wat naelloop omtrent 24 km/h (15 mph)
'n Vinnige fietsryer omtrent 37 km/h (23 mph)
Bronne
Elke feit op hierdie bladsy kom uit hierdie bronne, in ons eie woorde geskryf. 'n Fout raakgesien? Laat weet ons by [email protected].