
Fael Nɔma 336 wɔ 446 mu
Zombie (Project Zomboid)
The dead of Knox Country, Kentucky, in the survival simulation Project Zomboid. The developers took their cue from zombie films, Romero's above all, and built slow corpses that are dangerous through numbers, noise and a bite that cannot be treated. Sandbox settings let players change their speed, senses and strength.12
Ɛdii kan puee
2013
Early access release, 2013Fibea ho adwuma
Project Zomboid (2013)
The Indie StoneWɔyɛɛ no wɔ
United Kingdom, Canada
Deɛ ɛde ba
Wɔnkyerɛɛ aseɛ da
The Knox Infection. Its origin is never stated; in-game broadcasts speculate about a prion disease, bioterrorism or an act of God.Sɛnea wobɛdane bi
A bite always infects and kills, after which the body rises; scratches (7%) and lacerations (25%) carry a smaller risk.
Sɛnea ɛkeka ne ho
Ɛtwetwe ne nan
Romero-style shamblers by default; crawlers move at about a fifth of walking speed, and sprinters exist only as an optional setting.Nyansa
Adwene nni mu
Mmerɛwyɛ
- attacking while it is sitting, feeding or knocked down
- stealth: they rely on sight and hearing
Ɛberɛ bɛn na ɛdii kan puee?
Early access release, 2013
nhwehwɛmu nsɛm
Deɛ fibea no ka
Wobɛtumi atu mmirika aboro no?
Ahoɔhare kuo a efi sɛnea fibea kyerɛkyerɛ mu (ɛtwetwe ne nan), ɛnyɛ susudua.
Zombie (Project Zomboid) bɛyɛ 3 km/h (1.9 mph)
Wo, nantew bɛyɛ 5 km/h (3.1 mph)
Wo, mmirika brɛoo bɛyɛ 10 km/h (6.2 mph)
Ɔpanin a ne ho yɛ den a ɔtu mmirika denden bɛyɛ 24 km/h (15 mph)
Sakrekafoɔ a ɔyɛ ntɛm bɛyɛ 37 km/h (23 mph)
Fibea
Asɛm biara a ɛwɔ krataafa yi so fi saa fibea yi mu, na yɛde yɛn ankasa nsɛm na akyerɛw. Wohunuu mfomsoɔ bi? Ka kyerɛ yɛn wɔ [email protected].