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Illustration of Zombie (All Flesh Must Be Eaten)
Original AI-made illustration based on the descriptions in the sources. Not an official design.
Dossier nr. 152 da 446

Zombie (All Flesh Must Be Eaten)

GieusNunmortVariabel1968 fin 1999

The build-your-own zombie of All Flesh Must Be Eaten, a role-playing game published by Eden Studios in 1999. It supplies zombie creation rules instead of a single monster, and each of its Deadworld settings has its own kind of dead.1

Al cumbat
Cumparì l'emprima giada
1999
All Flesh Must Be Eaten (1999)
Ovra originala
All Flesh Must Be Eaten (1999)
Eden Studios (George Vasilakos)
Fatg en
USA
Tge che chaschuna quai
Auter
Whatever the gamemaster chooses: the rulebook has rules for building zombies to order.
Co ch'el sa mova
Variabel
Set by the gamemaster when the zombie is designed.
Intelligenza
Senza tscharvè

Cura è el cumparì l'emprima giada?

All Flesh Must Be Eaten (1999)

notizias da champ

Tge che las funtaunas din

1

A tabletop role-playing game devoted to zombie survival horror1

2

Its settings are called 'Deadworlds', each with a different kind of outbreak1

3

A supplement adds zombies modelled on legendary undead such as the Gyonshee and the Aztec Mummy1

4

Runs on the Unisystem rules1

5

Nominated for an Origins Award1

Fissas ti pli svelt?

Classa da sveltezza tenor la descripziun en las funtaunas (variabel), betg ina mesiraziun.

Ti, a pe var 5 km/h (3.1 mph)
Ti, a la currida var 10 km/h (6.2 mph)
Zombie (All Flesh Must Be Eaten) var 10 km/h (6.2 mph)
In creschì sportiv en sprint var 24 km/h (15 mph)
In ciclist svelt var 37 km/h (23 mph)

Funtaunas

  1. All Flesh Must Be Eaten - Wikipedia

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Medema epoca: 1968 fin 1999

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