
Dossier nr. 336 da 446
Zombie (Project Zomboid)
The dead of Knox Country, Kentucky, in the survival simulation Project Zomboid. The developers took their cue from zombie films, Romero's above all, and built slow corpses that are dangerous through numbers, noise and a bite that cannot be treated. Sandbox settings let players change their speed, senses and strength.12
Cumparì l'emprima giada
2013
Early access release, 2013Ovra originala
Project Zomboid (2013)
The Indie StoneFatg en
Reginavel Unì, Canada
Tge che chaschuna quai
Mai declerà
The Knox Infection. Its origin is never stated; in-game broadcasts speculate about a prion disease, bioterrorism or an act of God.Co ch'ins daventa in
A bite always infects and kills, after which the body rises; scratches (7%) and lacerations (25%) carry a smaller risk.
Co ch'el sa mova
Sa strascina
Romero-style shamblers by default; crawlers move at about a fifth of walking speed, and sprinters exist only as an optional setting.Intelligenza
Senza tscharvè
Puncts flaivels
- attacking while it is sitting, feeding or knocked down
- stealth: they rely on sight and hearing
Cura è el cumparì l'emprima giada?
Early access release, 2013
notizias da champ
Tge che las funtaunas din
Fissas ti pli svelt?
Classa da sveltezza tenor la descripziun en las funtaunas (sa strascina), betg ina mesiraziun.
Zombie (Project Zomboid) var 3 km/h (1.9 mph)
Ti, a pe var 5 km/h (3.1 mph)
Ti, a la currida var 10 km/h (6.2 mph)
In creschì sportiv en sprint var 24 km/h (15 mph)
In ciclist svelt var 37 km/h (23 mph)
Funtaunas
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