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Illustration of Glámr
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Glámr

Njihet edhe si: Glam, Glámur
Folklor dhe mitTë vdekur të gjallëNdryshonMesjeta

Glámr is the most famous individual walking corpse in the Icelandic sagas. A Swedish shepherd killed at Yule on a haunted farm, he returns as a huge, blackened revenant that terrorises the valley until the outlaw-hero Grettir wrestles him down and cuts off his head. He wins in death anyway: his dying curse leaves Grettir afraid of the dark for the rest of his life. The episode is the classic saga statement of the idea that an encounter with the dead leaves permanent damage.123

Në betejë
Regjistrimi i parë
1300
Grettis saga, which reached its present form in the 14th century (earliest manuscript shortly before 1400)
Origjina
Norse (Icelandic saga)
Islanda
Çfarë e shkakton
Tjetër
The saga implies that whatever haunted the farm passed its undeath on to the shepherd it killed; scholar Ármann Jakobsson reads it as a transmitted condition.
Si bëhesh i tillë
A Swedish shepherd hired to work a haunted pasture; he refused the Yule fast, was found dead in the snow and could not be moved to a church, so he was buried where he lay.
Si lëviz
Ndryshon
Comes down to the farm at night, enormous in size, and breaks into the hall, tearing away the door lintel and wrecking the roof.
Inteligjenca
I zgjuar
Pikat e dobëta
  • beheading by Grettir
  • cremation, with the ashes buried far from people and livestock

Kur u shfaq për herë të parë?

Grettis saga, which reached its present form in the 14th century (earliest manuscript shortly before 1400)

shënime nga terreni

Çfarë thonë burimet

1

The saga never calls him a draugr, only a 'troll'; the label is modern scholarship's123

2

Described as black and swollen to the size of a bull123

3

His stare momentarily leaves Grettir powerless123

4

Before dying a second time he curses Grettir with weakness, bad luck and a lasting fear of the dark123

5

The curse drives the rest of the saga: outlawry, isolation and an early death123

A do t'i shpëtoje me vrap?

Klasa e shpejtësisë sipas mënyrës si e përshkruajnë burimet (ndryshon), jo matje.

Ti, në këmbë rreth 5 km/h (3.1 mph)
Ti, me vrap të lehtë rreth 10 km/h (6.2 mph)
Glámr rreth 10 km/h (6.2 mph)
Një i rritur në formë që vrapon me të gjitha forcat rreth 24 km/h (15 mph)
Një çiklist i shpejtë rreth 37 km/h (23 mph)

Burimet

  1. Grettis saga - Wikipedia
  2. Draugr - Wikipedia
  3. Viking zombies and how to kill them - University of Liverpool News

Çdo fakt në këtë faqe vjen nga këto burime, i shkruar me fjalët tona. Ke parë një gabim? Na shkruaj në [email protected].

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E njëjta epokë: Mesjeta

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