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Glámr

Beste izen batzuk: Glam, Glámur
Folklorea eta mitoaHil-biziakAldakorraErdi Aroa

Glámr is the most famous individual walking corpse in the Icelandic sagas. A Swedish shepherd killed at Yule on a haunted farm, he returns as a huge, blackened revenant that terrorises the valley until the outlaw-hero Grettir wrestles him down and cuts off his head. He wins in death anyway: his dying curse leaves Grettir afraid of the dark for the rest of his life. The episode is the classic saga statement of the idea that an encounter with the dead leaves permanent damage.123

Borrokan jarri
Lehen erregistroa
1300
Grettis saga, which reached its present form in the 14th century (earliest manuscript shortly before 1400)
Jatorria
Norse (Icelandic saga)
Islandia
Zerk eragiten duen
Bestelakoak
The saga implies that whatever haunted the farm passed its undeath on to the shepherd it killed; scholar Ármann Jakobsson reads it as a transmitted condition.
Nola bihurtzen zaren bat
A Swedish shepherd hired to work a haunted pasture; he refused the Yule fast, was found dead in the snow and could not be moved to a church, so he was buried where he lay.
Nola mugitzen den
Aldakorra
Comes down to the farm at night, enormous in size, and breaks into the hall, tearing away the door lintel and wrecking the roof.
Adimena
Argia
Puntu ahulak
  • beheading by Grettir
  • cremation, with the ashes buried far from people and livestock

Noiz agertu zen lehen aldiz?

Grettis saga, which reached its present form in the 14th century (earliest manuscript shortly before 1400)

landa-oharrak

Iturriek diotena

1

The saga never calls him a draugr, only a 'troll'; the label is modern scholarship's123

2

Described as black and swollen to the size of a bull123

3

His stare momentarily leaves Grettir powerless123

4

Before dying a second time he curses Grettir with weakness, bad luck and a lasting fear of the dark123

5

The curse drives the rest of the saga: outlawry, isolation and an early death123

Ihes egingo zenioke korrika?

Abiadura-maila, iturriek nola deskribatzen duten oinarritzat hartuta (aldakorra), ez neurketa bat.

Zu, oinez 5 km/h (3.1 mph) inguru
Zu, korrika arin 10 km/h (6.2 mph) inguru
Glámr 10 km/h (6.2 mph) inguru
Heldu sasoiko bat lasterka bizian 24 km/h (15 mph) inguru
Txirrindulari azkar bat 37 km/h (23 mph) inguru

Iturriak

  1. Grettis saga - Wikipedia
  2. Draugr - Wikipedia
  3. Viking zombies and how to kill them - University of Liverpool News

Orri honetako datu guztiak iturri hauetatik datoz, gure hitzez idatzita. Akatsen bat ikusi duzu? Esaguzu helbide honetan: [email protected].

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Lurralde berberetako folklorea

Garai bera: Erdi Aroa

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