
Faylka No. 336 ee 446
Zombie (Project Zomboid)
The dead of Knox Country, Kentucky, in the survival simulation Project Zomboid. The developers took their cue from zombie films, Romero's above all, and built slow corpses that are dangerous through numbers, noise and a bite that cannot be treated. Sandbox settings let players change their speed, senses and strength.12
Markii ugu horreysay ee la arkay
2013
Early access release, 2013Shaqada asalka ah
Project Zomboid (2013)
The Indie StoneLaga sameeyay
Boqortooyada Midowday, Kanada
Waxa sababa
Weligeed lama sharxin
The Knox Infection. Its origin is never stated; in-game broadcasts speculate about a prion disease, bioterrorism or an act of God.Sida aad mid u noqotid
A bite always infects and kills, after which the body rises; scratches (7%) and lacerations (25%) carry a smaller risk.
Sida uu u dhaqaaqo
Gurguurasho
Romero-style shamblers by default; crawlers move at about a fifth of walking speed, and sprinters exist only as an optional setting.Caqli
Maskax la'
Meelaha daciifka ah
- attacking while it is sitting, feeding or knocked down
- stealth: they rely on sight and hearing
Goorma ayuu markii ugu horreysay soo baxay?
Early access release, 2013
qoraallada goobta
Waxa ilaha yidhaahdaan
Ma ka orodi lahayd?
Fasalka xawaaraha iyadoo laga eegayo sida ilaha u sifeeyaan (gurguurasho), ma aha cabbir.
Zombie (Project Zomboid) qiyaastii 3 km/h (1.9 mph)
Adiga, socod qiyaastii 5 km/h (3.1 mph)
Adiga, orod fudud qiyaastii 10 km/h (6.2 mph)
Qof weyn oo jir ahaan fiican oo orod ku jira qiyaastii 24 km/h (15 mph)
Baaskiil-raac degdeg ah qiyaastii 37 km/h (23 mph)
Ilaha
Xaqiiqo kasta oo bogga ku jirta waxay ka timid ishahan, waxaana lagu qoray hadalkayaga. Khalad ma aragtay? Noogu sheeg [email protected].