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Zombie (Project Zomboid)
The dead of Knox Country, Kentucky, in the survival simulation Project Zomboid. The developers took their cue from zombie films, Romero's above all, and built slow corpses that are dangerous through numbers, noise and a bite that cannot be treated. Sandbox settings let players change their speed, senses and strength.12
Ìgbà àkọ́kọ́ tó farahàn
2013
Early access release, 2013Iṣẹ́ orísun
Project Zomboid (2013)
The Indie StoneA ṣe ní
United Kingdom, Canada
Ohun tó fà á
A kò ṣàlàyé rẹ̀ rí
The Knox Infection. Its origin is never stated; in-game broadcasts speculate about a prion disease, bioterrorism or an act of God.Bí o ṣe di ọ̀kan
A bite always infects and kills, after which the body rises; scratches (7%) and lacerations (25%) carry a smaller risk.
Bí ó ṣe ń rìn
Ó ń ṣubú lọ
Romero-style shamblers by default; crawlers move at about a fifth of walking speed, and sprinters exist only as an optional setting.Làákàyè
Aláìní làákàyè
Àwọn ibi tó lẹ̀
- attacking while it is sitting, feeding or knocked down
- stealth: they rely on sight and hearing
Ìgbà wo ló kọ́kọ́ farahàn?
Early access release, 2013
àkọsílẹ̀ pápá
Ohun tí àwọn orísun sọ
Ṣé o lè sá fún un?
Ẹ̀ka ìyára láti bí àwọn orísun ṣe ṣàpèjúwe rẹ̀ (ó ń ṣubú lọ), kì í ṣe ìwọ̀n.
Zombie (Project Zomboid) nǹkan bí 3 km/h (1.9 mph)
Ìwọ, ní rírìn nǹkan bí 5 km/h (3.1 mph)
Ìwọ, ní eré òwúrọ̀ nǹkan bí 10 km/h (6.2 mph)
Àgbàlagbà alágbára tó ń sáré nǹkan bí 24 km/h (15 mph)
Ẹni tó ń gun kẹ̀kẹ́ lákọ̀ọ́kọ̀ nǹkan bí 37 km/h (23 mph)
Àwọn orísun
Gbogbo òtítọ́ lórí ojú ewé yìí wá láti àwọn orísun wọ̀nyí, a kọ ọ́ ní ọ̀rọ̀ tiwa. Ṣé o rí àṣìṣe? Sọ fún wa ní [email protected].