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Zombie (Project Zomboid)
The dead of Knox Country, Kentucky, in the survival simulation Project Zomboid. The developers took their cue from zombie films, Romero's above all, and built slow corpses that are dangerous through numbers, noise and a bite that cannot be treated. Sandbox settings let players change their speed, senses and strength.12
Ilionekana kwanza
2013
Early access release, 2013Kazi chanzo
Project Zomboid (2013)
The Indie StoneImetengenezwa
Uingereza, Kanada
Nini husababisha
Haijawahi kuelezwa
The Knox Infection. Its origin is never stated; in-game broadcasts speculate about a prion disease, bioterrorism or an act of God.Jinsi unavyokuwa mmoja
A bite always infects and kills, after which the body rises; scratches (7%) and lacerations (25%) carry a smaller risk.
Jinsi anavyosogea
Anayumbayumba
Romero-style shamblers by default; crawlers move at about a fifth of walking speed, and sprinters exist only as an optional setting.Akili
Hana akili
Sehemu dhaifu
- attacking while it is sitting, feeding or knocked down
- stealth: they rely on sight and hearing
Ilionekana lini kwanza?
Early access release, 2013
maelezo ya uwandani
Vyanzo vinasema nini
Je, ungeweza kumkimbia?
Daraja la kasi kulingana na jinsi vyanzo vinavyomweleza (anayumbayumba), si kipimo.
Zombie (Project Zomboid) takriban 3 km/h (1.9 mph)
Wewe, ukitembea takriban 5 km/h (3.1 mph)
Wewe, ukikimbia mchakamchaka takriban 10 km/h (6.2 mph)
Mtu mzima mwenye afya akikimbia kwa kasi takriban 24 km/h (15 mph)
Mwendesha baiskeli mwepesi takriban 37 km/h (23 mph)
Vyanzo
Kila ukweli kwenye ukurasa huu unatoka kwenye vyanzo hivi, umeandikwa kwa maneno yetu wenyewe. Umeona kosa? Tuambie kupitia [email protected].